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The 3 Interview Questions That Trap Most Design Candidates (And How to Answer Them).

Snigdh Bhatnagar Sr. Director (Design & AVGC) | 16+ Years Experience

I don’t just teach design, animation and gaming; I build the systems that evaluate it. As a Program Director and Curriculum Architect, I have reviewed thousands of portfolios and know exactly why 90% of them get rejected. I bridge the gap between "student work" and "industry standards" to help you get in.

I have sat on the other side of the admission table for over 15 years. I have seen brilliant students with perfect portfolios walk into the room and destroy their chances in less than 5 minutes.


The View from the Hot Seat: Admission juries aren't looking for perfection; they are looking for personality. This is where 90% of 'perfect portfolios' get rejected.
The View from the Hot Seat: Admission juries aren't looking for perfection; they are looking for personality. This is where 90% of 'perfect portfolios' get rejected.

Why? Because they prepared for an "exam," but they walked into a "personality test."

The admission jury isn't just looking at your sketches; they are scanning your mindset. They want to know if you are teachable, resilient, and observant.

Here are the 3 most common "trap" questions I see candidates fail—and how you should actually answer them.


Trap 1: "Tell us about yourself."

The Mistake: 90% of students start reciting their resume: "My name is Rahul, I got 95% in Class 10, and I like drawing." The Reality: We already have your application form. We can read your marks. We are bored.

The Director’s Tip: Tell us a story we don't know. Talk about why you draw, not that you draw.

  • Bad Answer: "I have always loved art since childhood." (Generic).

  • Good Answer: "I realized I wanted to be a designer when I tried to fix my grandmother’s walking stick and realized most products aren't built for the elderly." (Shows empathy and observation).


Trap 2: "Critique this water bottle on the table."

The Mistake: The candidate picks up the bottle and says, "It looks nice," or "I don't like the color." The Reality: You are answering like a consumer, not a designer. If you judge things only by "looks," you aren't ready for design school.

The Director’s Tip: Analyze the object like a scientist. Talk about:

  1. Ergonomics: "The grip seems too wide for small hands."

  2. Material: "Why is it plastic instead of steel? Maybe for weight?"

  3. Function: "The cap looks hard to open with one hand." Show us you understand how things work, not just how they look.


Trap 3: "What is your backup plan if you don't get selected?"

The Mistake: The Arrogant Answer: "I don't have a backup plan. I was born for NID." The Weak Answer: "I'll probably do Engineering."


The Reality: If you say you have no backup, you look rigid. If you say Engineering, you look unfocused. We want to see resilience.


The Director’s Tip: Be honest but determined.

  • Winning Answer: "I am applying to other creative programs because my goal is a career in Design. If I don't make it this year, I will upskill, build a better portfolio, and apply again. This is the only path for me."


Don't Let the Interview Kill Your Dream

You can have a 10/10 portfolio and still fail the interview because of nerves or bad answers. I have seen it happen too many times.


The interview is the final gate. Do not guess your way through it.

I offer a 1-on-1 Mock Interview & Strategy Session where I grill you exactly like the real panel will. We will fix your body language, refine your answers, and make sure you don't freeze when the pressure is on.


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